Standard Rule For Dlyuk-Janggi (3rd Revision)
Name Korean : Namoo(na-moo), English : Tree
First glyph describe Fir (Junnamoo), and next glyph describe Oak (Charmnamoo).
Move 1 square for all (or 8) direction from current position
Capture Equal to above
Ability Freezing Range : 2, Cloaking Range : 1, Unfreezing Range : 3, Uncloaking Range : 3
Property Not to be Frozen, Not to be Cloaked, and Not to be Blocked
Name Korean :Bungae(bun-gae), English : Lightning  
Move 1 square for all (or 8) direction, and 1 square beside Namoo of mine
Capture Any position where is frozen piece of enemy, and 1 or 2 square beside Goolm of mine or enemy
Ability Unfreezing Range : 1, Uncloaking Range : 1
Property Not to be Frozen, Not to be Cloaked, and Not to be Blocked
Name Korean :Jamjari(jam-ja-ri), English : Dragonfly
Move Any square for orthogonal direction
Capture 1 square for diagonal direction
Ability None
Property To be Frozen, To be Cloaked, and Not to be Blocked
Name Korean :Moolbanggae(mool-bang-gae), English : Diving Beetle
Move 1 square for orthogonal direction
Capture Any square for all direction
Ability None
Property To be Frozen, To be Cloaked,  and To be Blocked
Name Korean :Maetoogi(Mae-too-gi), English : Grasshopper
Move 1 square for orthogonal direction (%This square is a critical node) and successively move 1 square for diagonal direction, Similar to Knight's move in chess. Equal to Maa(horse)'s move in Korea-Janggi
Capture Equal to above
Ability None
Property To be Frozen, To be Cloaked,  and To be Blocked
Name Korean :Malbul(mal-bul), English : Wasp
Move Any square for orthogonal direction
Capture Equal to above
Ability None
Property To be Frozen, To be Cloaked, and Not to be Blocked
Name Korean :Baram(ba-ram), English : Wind
Move 1 or 2 square for diagonal direction
Capture Equal to above
Ability Unfreezing Range : 2, Uncloaking Range : 2
Property Not to be Frozen, Not to be Cloaked, and Not to be Blocked
Name Korean :Goolm(goo-Lm), English : Cloud
Move 1 or 2 square for diagonal direction
Capture Can not capture
Ability Cloaking Range : 1
Property Not to be Frozen, Not to be Cloaked, and Not to be Blocked
Name Korean :Gumi(gu-mi), English : Spider
Move 1 or 2 square for all direction
Capture Equal to above
Ability Freezing Range : 1
Property Not to be Frozen, To be Cloaked,  and To be Blocked
Name Korean :Noon(noon), English : Snow
Move 2 square for orthogonal direction
Capture Can not capture
Ability Freezing Range : 2
Property Not to be Frozen, Not to be Cloaked, and Not to be Blocked
Name Korean :Gaemi(gae-mi), English : Ant
Move 1 or 2 square for vertical direction
Capture 1 square for horizontal direction
Ability Promote Yuwanggaemi where that arrive the last back line of enemy (or opponent)
Property To be Frozen, To be Cloaked, and To be Blocked
Name Korean :Yuwanggaemi(Yu-wang-gae-mi), English : Queen Ant
Move Any square for all direction like queen in chess
Capture Equal to above
Ability Freezing Range : 2, Unfreezing Range : 3, Uncloaking Range : 3
Property To be Frozen, To be Cloaked, and To be Blocked

 Explanation

Freezing  Freeze a piece of enemy 
Cloaking  Cloak a piece of mine 
Blocking  All piece has this ability potentially. Default range is 0(This mean occupied square)
Unfreezing  Unfreeze a frozen piece of mine
Uncloaking  Uncloak a cloaked piece of enemy
Unblocking  Any piece hasn't this ability. 
Frozen  Any frozen piece can't move and capture a piece of enemy.
Cloaked  Any piece of enemy can't capture cloaked piece of mine.
Blocked  If there are a piece on critical node in path, the piece can't move and capture any piece of enemy. In Korea-Janggi, the piece on critical node in path is called "Myuk".

Critical Node (potentially myuk)

red point in or (1,0), (-1,0), (0,1), (0,-1)
Every square on orthogonal  line between source and destination
Every square on diagonal line between source and destination

 Priority Level

1  Property
2  Ability 
3  Move/Capture

Priority in ability

  Active or Passive Effect  Kind of effect
1  Unlocking (Active) Cloak
2  Locking (Active) Freeze
3  Locked (Passive) Block

Korean Naming

  Cloak : eunpje/soomgim  Freeze : Naengdong/ullim Block : myuk/magum
Unlocking drunaegi nogigi toolki
Locking  soomgigi ulligi magki
Locked  soomgyujin ullyujin magkin

 Several Conflict Solution (o:: coexist, [e] : Effect by enemy piece) <Uncloaking : UC,  Unfreezing : UF, Cloaking : A/C, Freezing : A/F,  Blocking : A/B, Cloaked : P/C, Frozen : P/F, Blocked : P/B>

  U/C U/F A/C[e] A/F[e] A/B[e] P/C P/F P/B
U/C o o U/C o o U/C o o
U/F   o o U/F o o U/F o
A/C[e]     o o o o o o
A/F[e]       o o o o o
A/B[e]         o o o o
P/C           o o o
P/F             o o
P/B               o

ˇˇBrief Table (R: Release Effect, A: Active Effect, Imm: Self Immunity)
ˇˇ Defensive Cloak Offensive Freeze Block(Myuk)
ˇˇ R A Imm R A Imm R A Imm
Namoo 3 1 Y 3 2 Y 0 0 Y
Bungae 1 0 Y 1 0 Y 0 0 Y
Jamjari 0 0 N 0 0 N 0 0 Y
Moolbanggae 0 0 N 0 0 N 0 0 N
Maetoogi 0 0 N 0 0 N 0 0 N
Malbul 0 0 N 0 0 N 0 0 Y
Baram 2 0 Y 2 0 Y 0 0 Y
Goolm 0 1 Y 0 0 Y 0 0 Y
Gumi 0 0 N 0 1 Y 0 0 N
Noon 0 0 Y 0 2 Y 0 0 Y
Gaemi 0 0 N 0 0 N 0 0 N
Yuwanggaemi 3 0 N 3 2 N 0 0 N

Last update : 2000/8/25, Taehoon Kim